Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 07, 2014 at 01:34 AM by thornekey for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by thornekey · Apr 30, 2014 at 10:57 PM · c#networkingserver

Server always online ~ powered by website?

Hi,

I have a multiplayer game which is going great! I understand most of unity networking, eg: how to control players properly, rpcs, connecting, usernames, reduction of lag, etc.

BUT at the moment in the game, you must put an IP. How do I make it so that you need no IP and it just connects everyone (about 10 players) to a website or online host? Im not sure on the term either. Would it be Master Server? idk..

Thanks in advance,

Nic

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image applejuices · Apr 30, 2014 at 11:25 PM 0
Share

ACtualy, It is quite easy, well from tuts I have seen. You need to get a list of the servers, then make thenm buttons that when you click, runs Ip and goes trough

avatar image applejuices · Apr 30, 2014 at 11:30 PM 0
Share

So no site required, although I don't know how to go from Unity to Outside sources. $$anonymous$$ind if I ask how you got multiplayer working? $$anonymous$$e never works.

avatar image thornekey · May 01, 2014 at 01:10 AM 0
Share

whats wrong with yours? Its quite simple.

avatar image applejuices · May 01, 2014 at 01:17 AM 0
Share

It never works lol. I am trying a master server now.

avatar image thornekey · May 01, 2014 at 02:16 AM 0
Share

but what never works about it? I used to have problems with lag and player controls, but theyre easy to fix. If you make a question and link it here, i can help you.

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by Jeff-Kesselman · Apr 30, 2014 at 11:22 PM

What you are talking about is called "discovery". The short answer is you need to run a server for it, or you need to us someone else's servers like Gamespy.

If you a re going to run your own server, you can build your own, or use "socket serve" like Photon.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thornekey · May 01, 2014 at 01:12 AM 0
Share

gamespy closed down, didnt it?

avatar image Jeff-Kesselman · May 01, 2014 at 09:12 PM 0
Share

Did they? Well you could try Photon I suppose.

avatar image thornekey · May 02, 2014 at 10:41 AM 0
Share

I would like to create my own solution though, not a third party unity based asset.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

Sending RPC to add playerName 4 Answers

Multiple Cars not working 1 Answer

Network OnServerStart 1 Answer

Port not opening? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges