- Home /
Masked sprite batching
Hey!
I did some testing with some masked textures just out of curiosity. What I did is I created an image with a mask (default image material and default mask component) just like the builtin scroll view, mask on top, image as child. Assigned a sprite to both Images and checked the stats in the editor. Result is 4 batches, 0 saved by batching.
After that i copied the base gameobject like 300-ish times, so all sprites are the same in all objects. Testing: 586 batches, 0 saved by batching.
Is that right? Shouldn't there be a lot of "saves" if I use the same 2 sprites? Any info would be helpful!
Your answer
Follow this Question
Related Questions
How UI Batching works with two different sprites ? 0 Answers
uGUI Mask Content 0 Answers
Mask Sprites 1 Answer
How would you mask a UI canvas like you would mask a sprite? 1 Answer