Question by 
               dsprui11 · Aug 30, 2015 at 03:39 PM · 
                animationinstantiateblenderlag  
              
 
              Instantiating blender Gameobjects creates serious lag
In my game, I instantiate a new animated object (from a model created in Blender) everytime a user clicks a button(to summon a warrior). I end up with a lot of animated objects on the field and the game moves really slowly, sometimes not at all and quits. I'm wondering is there a better way to represent all of these animated objects that wont cause the game to lag, or a way to optimize my animations?
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              Have you checked your profiler to see what is using the most time?
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