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Question by Mad_Mark · Apr 14, 2018 at 07:02 AM · scripting problemscene-switching

Level Change on Collision with wrapping

I have a large set of levels. I am trying to implement them in a 10x10x10 grid arrangement. If the player goes right and hits the collider, it takes them to the current level +1.

Works great, until for some reason, when the player gets to level 7 and hits the collider, it takes them back to the start. That would be cool, if that happened in level 9! in Start I have set the variable curScene = SceneManager.GetActiveScene().buildIndex; Here is the code:

             else if (direction == "right")
             {
                 Debug.Log("Hit right collider");
                 int ones = curScene % 10;
                 int tens = curScene % 100 - ones;
                 int hundreds = curScene % 1000 - tens - ones;
                 int thousands = curScene % 10000 - hundreds - tens - ones;
 
                 if (ones == 9)
                 {
                     destinationScene = curScene -= 9;
                 }
                 else
                 {
                     destinationScene = curScene += 1;
                 }
                 Debug.Log("destination is " + destinationScene);
                 playerShip.transform.position = new Vector3(5000, 0, 0);
                 playerShip.transform.rotation = Quaternion.Euler(new Vector3(0, -90, 0));
            }

I will need to do this for Left, Front, Back, Up and Down. I sure would like to get one direction working. Any ideas why it might be doing this? Mark

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Answer by Mad_Mark · Apr 14, 2018 at 11:33 PM

Solved. Forget to account for the 2 additional scenes in the build index. CurScene uses the build index to track the current scene. DOH!

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