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Question by 2dfruity · Sep 02, 2014 at 04:28 AM · listontriggerenter2d

removing duplicates in list

I have a list of enemies compiled when they enter a trigger, but when they enter the trigger again it adds the same enemy into the list a second time. there must be a way to keep this from happening.

 void OnTriggerEnter2D (Collider2D tripwire){
     if (tripwire.tag == "Enemy") {
         enemyList.Add (tripwire.gameObject);
     }
 }
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Answer by Eric5h5 · Sep 02, 2014 at 05:06 AM

 if (tripwire.CompareTag ("Enemy") && !enemyList.Contains (tripwire.gameObject)) {
     enemyList.Add (tripwire.gameObject);
 }
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avatar image 2dfruity · Sep 02, 2014 at 06:10 AM 0
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you're awesome. thank you.

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Answer by kacyesp · Sep 02, 2014 at 06:05 AM

Use a hash table, not a list. Otherwise the Add and Contains method will take O(n) time versus taking O(1) time.

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