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Question by Patrick Lindberg · May 27, 2014 at 05:34 PM · rigidbodycollidergravitycolliders

Colliding without gravity

Hi! My first problem I bother you here ;) concludes colliders and gravity. I'm making a program, where the player just moves a cube with up and down arrow keys, and there's a plane below the cube. How can I stop the cube passing through the plane? With Rigidbody colliding will success but gravitation comes alongside. And I don't want another operators than player to affect the position of the cube. Should I use somekind of a script? Thank You for any help! :)

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avatar image Lo0NuhtiK · May 27, 2014 at 05:35 PM 0
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Turn off the Use Gravity option in your rigidbody settings in the inspector panel.

avatar image KingMatthew · May 27, 2014 at 05:37 PM 0
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Do you have a collider on your plane and cube? That should stop them from going through eachother.

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Answer by Pawscal · May 27, 2014 at 07:52 PM

First, make sure there is a collider on your Cube, Second, make sure you add a rigid body to your cube, third, make sure you checked "IsKinematic" on the properties of your rigid body.

hope it works

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Answer by Patrick Lindberg · May 28, 2014 at 05:43 PM

When I turn on "IsKinematic", the cube passes through the plane. When I turn off the Gravity option, the cube starts to float when the player doesn't use the controls. Both, the cube and the plane, have colliders.

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