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Character Controller giving false collisions
I have a character controller on my model, and I'm getting the collisions via void OnControllerColliderHit(ControllerColliderHit hit)
, so far so good, but now it's giving me a random collision, I can't figure out why... The ray indicates the hit point on the other collider
Any ideas anyone? It's driving me mad... I guess it has something to do with the internal steps of the $$anonymous$$ove(), I found out that one of those steps randomly moves the character up towards the wall, and generates the hit
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