AR face Augmentation in Unity
Hello Guys. I'am currently working on a face augmentation solution using Web Camera. Basicaly what i want from the program is to track my face and pose and draw a 3D object over it in a way that it mimics position and rotation of my head. What is the best that you can advice me to do in order to get smooth tracking and etc.? By the way i already own a Open CV for Unity and D-Lib FaceLandmark Detector. But they seem to work not exactly as i've expected. Head tracking is not smooth and faulty sometimes. If there is a way of making it more stable i'd appreciate if you will help me finding solution to that.
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