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Question by
dansav · Nov 15, 2013 at 07:59 AM ·
audiowwwmemoryresources.loadstreamingassets
Best way to play and delete many audio files
I have an iphone app that needs to load and play an audio file, then load and play another one. I'm using the same variable for each one. Currently I'm storing them in streamingassets and loading them with www. Is that the correct way to store and load them, or should I put them in resources and use resources.load? Is one way better for keeping memory low?
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