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Question by suh_unity · May 30, 2018 at 06:08 PM · androidwebcamtexture

How to turn off webCam in Android?

Hello~ This is Doug. I want to take a picture of WebCam video and after analyzing the picture, want to overwrite a Texture2D image over the webCam video. It is nicely working in a notebook(Surface/Windows). But, it is not working in an Android phone.

In the Android phone, webCam video is shown all the time in front. That is, I cannot stop the webCam(Refer to turnoff( ) method) and cannot overwrite the Texture2D image.

I attach the webCam program.

Thanks in advance~~ //////////////////////////////////////////////////////////////////////////// using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PhoneCamera : MonoBehaviour {

 public bool camAvailable;
 public bool camStop; // 515
 public WebCamTexture backCam;

// private Texture defaultBackground;

 public RawImage background;
 public AspectRatioFitter fit;

 // Use this for initialization
 private void Start () {
 //    defaultBackground = background.texture;
     WebCamDevice[] devices = WebCamTexture.devices;
     if (devices.Length == 0) { Debug.Log("No camera detected");
         camAvailable = false;
         return;
     }
     Debug.Log("Number of Device "+ devices.Length);
     // for 'Surface'  back = 0, front = 1   where back is null.
     for (int i = 0; i < devices.Length; i++)
     {
         // android
         if (!devices[i].isFrontFacing)
         {
                      backCam = new WebCamTexture(devices[i].name,Screen.width,Screen.height);
         }
         // MS surface/Windows
         //backCam = new WebCamTexture(devices[i].name, Screen.width, Screen.height);

         if (backCam == null)
         {
             Debug.Log("No back camera " + i);
             return;
         } else       Debug.Log("camera available " + i);
         backCam.Play(); 
         background.texture = backCam;
         camAvailable = true;
         camStop = false; // 515
     }
 }
 // turn off or on the webCam
 public void turnoff(bool onoff)
 {
     Debug.Log("turnoff "+onoff);
     if (onoff) backCam.Stop();
     else backCam.Play();
 }
 // Update is called once per frame
 void Update () {
     // delay control 1~2 frames
     if (!camAvailable) return;
     float ratio = (float)backCam.width / (float)backCam.height;
     fit.aspectRatio = ratio;

     float scaleY = backCam.videoVerticallyMirrored ? -1f : 1f;
     background.rectTransform.localScale = new Vector3(1f, scaleY, 1f);

     int orient = -backCam.videoRotationAngle;
     background.rectTransform.localEulerAngles = new Vector3(0, 0, orient);
 }

}

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