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Question by Rxanadu · Nov 02, 2012 at 09:18 PM · c#editorapimenuitemsupported

Is MenuItem supported anymore?

I'm following a tutorial on creating scripts to add a menu item in the GameObject menu in the Editor toolbar. Looking up the API, however, doesn't show the MenuItem class - the class the instructor is prompting viewers to use - except when searching the class up in the search engine on the API website.

Regardless, I tried following the tutorial along the way in another programming language (I was using C#; he used JavaScript). However, when I added the code necessary to add a MenuItem, the keyword wasn't supported in editor I was using. Here's what the editor shows: alt text

Does this mean the MenuItem class is not supported any longer? And if so, what is an alternative way of adding a menu item to menus in the Editor toolbar?

menuitem_missing.jpg (47.3 kB)
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Answer by Crazydadz · Nov 02, 2012 at 09:49 PM

Hi Rxanadu, you need to import UnityEditor example:

 using UnityEngine;
 using UnityEditor;
 using System.IO;
 
 //Generate Folders in our project    
 
 namespace Assets.Editor.Menu
 {
     public class FolderSetup
     {
         //Add menu item
         [MenuItem("Project Tools/FolderSetup")]
         //Init
         private static void Init()
         {
             GenerateFolders();
         }
 
         //Generate folder and names
         private static void GenerateFolders()
         {
             var projectPath = Application.dataPath + "/"; //Store project Path
 
             //Create folders
             Directory.CreateDirectory(projectPath + "Audio");
             Directory.CreateDirectory(projectPath + "Fonts");
             Directory.CreateDirectory(projectPath + "Materials");
             Directory.CreateDirectory(projectPath + "Meshes");
             Directory.CreateDirectory(projectPath + "Prefabs");
             Directory.CreateDirectory(projectPath + "Resources");
             Directory.CreateDirectory(projectPath + "Scenes");
             Directory.CreateDirectory(projectPath + "Scripts");
             Directory.CreateDirectory(projectPath + "Textures");
 
             AssetDatabase.Refresh(); //Refresh Project folder in editor
         }
 }
 }

I can't test it right now, but that the way i was doing menuitem!

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Answer by Rxanadu · Nov 03, 2012 at 05:01 PM

It works! I take it the Init() function is needed for this to work (i.e. for GenerateFolders() to be called at all). Is there an alternate way in doing this? I'm new to C#, so I'm guessing Init() functions similarly to main() in Java. Am I correct in saying this?

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avatar image karl_ · Nov 03, 2012 at 05:05 PM 0
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It doesn't have to be named anything in particular. It only matters that the function is the next line after that $$anonymous$$enuItem declaration.

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