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Question by
Dbaxter04 · Oct 03, 2020 at 01:04 PM ·
cameravrrendertexture
Render texture breaking in VR
I'm trying to build a crude handheld camera tool for recording sequences in VR. I'm doing the standard render texture loaded into a material being targeted by my "cinema cam".
It works fine in non-VR, but as soon as I activate the Oculus plugin it breaks and starts projecting the main camera onto the plane, even though that cam is def not targeting the texture.
The XR settings are obviously overriding stuff in the project behind the scenes, but I'm really confused by what's going on. Has anybody had experience with this?
Video - NonVR
Video - VR On
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