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ifurkend answered

How can I transform a world view dir into tangent space in a Cg only shader

Aug 22, '20 shader·cg·transforms·tangents·viewdir

2 Replies

3 Votes

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Dray asked

tangent space viewDir in a SurfaceShader

Jun 28, '18 shader·surface shader·hlsl·tangent·viewdir

0 Replies

0 Votes

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Eudaimonium commented

Fresnel/Edge shader problem

Oct 3, '17 in Help Room

1 Reply

0 Votes

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kakushi_52 edited

Rim light shader doesn't work on iPad??

Jan 14, '15 ipad·shaderlab·viewdir

1 Reply

0 Votes

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katzenkreis published

Why does specularity and dual lightmaps only work with Parallax Mapping / Rim Lighting?

Dec 12, '12 shader·specular·lightmaps·parallax·viewdir

0 Replies

0 Votes

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Henrique Vilela commented

Why changing the normal affects the viewDir? Closed

Apr 29, '12 shader·normals·normal·viewdir

1 Reply

0 Votes

Related Topics

shader normal cg normals surface shader tangent specular hlsl parallax lightmaps shaderlab ipad shader programming tangents transforms


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