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Question by Ikarian_ · Jul 29, 2017 at 09:57 AM · shadertreewind

Nature/Leaf shader gaps between mesh edges

I'm pretty sure it's because the shader is meant for separate planes, not meshes. Has anyone figured a way to get the same wind swaying for meshes using unity's shaders?

alt text This happens with Tree Creator leaves and Tree creator leaves fast -shaders.

alt text Tree soft occlusion leaves -shader leaves the mesh intact but the wind effect and shading aren't very nice.

Thank you in advance!

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