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Instancing

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All Questions

  • Unanswered Questions
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andrew-lukasik answered

How to use GPU instancing

May 12, '22 vertex·gpu·instancing

1 Reply

1 Votes

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Clarissimo commented

GPU Instancing changes color of sprites

Mar 31, '22 2d·materials·2d sprites·gpu·instancing

0 Replies

1 Votes

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mpa7ster commented

How to move from Graphics.DrawMeshInstanced to Graphics.RenderMeshInstanced

Mar 22, '22 graphics·instancing·drawmesh

1 Reply

1 Votes

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Gergo4222 commented

URP Shader Graphs with instanced indirect - InstanceID node seems to give 0

Mar 12, '22 shader·rendering·instancing

2 Replies

0 Votes

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AkosDucz published

GPU instancing shader wrong rotation,Unity GPU instancing shader wrong rotation

Dec 30, '21 shaders·gpu·quaternions·instancing

0 Replies

0 Votes

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Pangamini commented

How to prevent frustum culling when using a vertex shader?

Oct 26, '21 mesh·rendering·culling·vertex shader·instancing

2 Replies

0 Votes

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Pangamini commented

Can a Shader Animated Mesh Use GPU Instancing?

Oct 13, '21 lag·grass·batching·vertex shader·instancing

1 Reply

0 Votes

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yigitxber edited

Instantiate wrong position

Aug 27, '21 in Help Room

0 Replies

0 Votes

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unity_8onOKUAv6azVoQ published

Frame rate stays at 10 fps even when all meshes changed to cubes

Aug 9, '21 in Help Room

0 Replies

0 Votes

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andrew-lukasik answered

How do I enable DOTS Instancing on a material/shadergraph

Jun 30, '21 shader·rendering·dots·instancing

1 Reply

0 Votes

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Siavash1989 asked

GPU Instancing In Contradiction With Occlusion Culling and Light Baking?

May 23, '21 in Help Room

0 Replies

0 Votes

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danilec1313 asked

CalculateInterpolatedLightAndOcclusionProbes retrieves occlusionProbes as (1,1,1,1)

May 22, '21 gpu·occlusion·instancing

0 Replies

0 Votes

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Nirvan asked

DrawMeshInstanced is not giving specular highlights

Apr 11, '21 in Help Room

0 Replies

0 Votes

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Voltonik_ answered

Graphics.DrawMeshInstanced Doesn't work with transparent materials

Mar 15, '21 in Help Room

1 Reply

0 Votes

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AnipGames commented

Will this script that does drawmeshinstancedprocedural actually work?

Feb 8, '21 graphics·optimization·scritping·instancing·drawmesh

0 Replies

0 Votes

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Sagrell edited

DrawMeshInstanced has bad perfomance on some Android devices

Feb 1, '21 in Help Room

0 Replies

0 Votes

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xjakhongirovsarvar published

How to make such a spawn system?,how to make such a spawn system?

Jan 28, '21 in Help Room

0 Replies

0 Votes

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franpujolar asked

Instanced meshes stop rendering when i rotate them

Dec 16, '20 rendering·shading·instancing

0 Replies

0 Votes

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ForemanDesigns published

GPU Instancing (Dynamic Batching) Not Working on Oculus Quest 2 (Android). Works fine in-editor.

Dec 7, '20 graphics·batching·gpu·universal·instancing

0 Replies

0 Votes

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pAckmAn4000 edited

GPU Instancing in HDRP

Sep 28, '20 shader·rendering·pipeline·instancing

0 Replies

0 Votes

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FadiObaji commented

Shader graph and GPU instancing

Jul 6, '20 shaders·gpu·instancing

0 Replies

10 Votes

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gkadamopoulos asked

WebGL and Chrome instancing Color Problem

Jun 29, '20 webgl·chrome·instancing

0 Replies

0 Votes

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tomc128 edited

Negative values in "saved by batching"

May 22, '20 in Help Room

1 Reply

3 Votes

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ArminRigo commented

Graphics.DrawMeshInstanced Does Not Write to _CameraDepthNormalsTexture

May 22, '20 graphics·image effects·instancing

1 Reply

1 Votes

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Ereghor commented

ScriptableObject instances modifying their original object

Apr 24, '20 scriptable object·instancing

1 Reply

0 Votes

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bisc67 answered

DrawMesh/DrawMeshInstanced do not work in-game

Feb 20, '20 in Help Room

1 Reply

0 Votes

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Namey5 commented

How do I enable GPU Instancing on the Sprites-Default shader?

Feb 17, '20 shaders·gpu·instancing

1 Reply

0 Votes

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jpq commented

GPU Instancing with Surface Shader

Jan 28, '20 in Help Room

0 Replies

0 Votes

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DrDust265 answered

Making a custom shader use GPU Instancing?

Oct 16, '19 in Help Room

1 Reply

1 Votes

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zeblecdev published

GPU Instancing works strangely on android

Oct 9, '19 in Help Room

0 Replies

0 Votes

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Related Topics

gpu shader rendering batching shaders graphics c# shader programming performance optimization maya mesh optimization unity 5 instantiate instances drawmesh material instance prefab grass performance culling materials surface shader vertex shader


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