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Question by keop · Jun 28, 2018 at 01:08 PM · androidiospdf

iOS can't open local file with Application.OpenURL()

Hello,

I'm trying to open a PDF file downloaded to Application.persistentDataPath but the file wont open. I know the file is there, but Application.OpenURL() just does nothing. I have tried with:

   Application.OpenURL(Application.persistentDataPath + "downloadedFile.pdf");
   Application.OpenURL("file://" + Application.persistentDataPath + "downloadedFile.pdf");
   Application.OpenURL("file:///" + Application.persistentDataPath + "downloadedFile.pdf");

From the Editor I have no problems at all, it is just when I build to iOS. I'm also having problems with Android builds, but I need to solve it first for iOS.

What is the correct way to open a local file? Am I missing anything?

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avatar image Legend_Bacon · Jun 28, 2018 at 04:16 PM 0
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Hello there,

I don't know much about iOS unfortunately, however I'd recommend building your paths differently. Either using System.IO.Path.Combine(Application.persistentDataPath, "downloadedFile.pdf") or Application.persistentDataPath + "/downloadedFile.pdf" ($$anonymous$$d the slash).

I hope that helps!

~Cheers, LegendBacon

avatar image keop Legend_Bacon · Jun 28, 2018 at 06:32 PM 0
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Yes, I wrote some sample code for fast understanding, but the way I'm building the path is with Path.Combine: string filePath = Path.Combine(Application.persistentDataPath, fileName); Thank you anyway.

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Answer by blocovin · Jul 06, 2021 at 12:28 PM

I know this is an old topic but you can find explication in the documentation: https://docs.unity3d.com/ScriptReference/Application.OpenURL.html

iOS: Application.OpenURL cannot be used for opening local files.

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