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Realtime global illumination problem
Hello guys! I have a problem! The light cross the walls, why? Below are images of light settings and quality settings. I generated the UV lightmap to the structure and I set it to static. Please help me!
I know with realtime lights (with shadows on), this is like a shift put on the shadows, adjustable with the shadow "Bias" field in the inspector -- I'm not sure if that'll change it for the realtime GI. I still need to look into why they have that "Bias" in the first place -- but setting it to 0 helped in my case.
Thanks for the reply but .. I have already set the directional light with bias set to 0. Please can someone help me?
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