Animations panel: changing one keyframe value makes the other keyframes have the same value
Hello,
I'm having a bit of a weird issue that I can't seem to solve. What I'm trying to do is animate my character, as a test I just want to animate the entire character (with root and everything) up and back down. However, when I set a keyframe and then add a second one, the first keyframe will now have the same value as the second keyframe. If I add a third keyframe the first and second keyframe will get the same value as third keyframe. Etc..
Why is this happening?
I explained it visually here:
My player has an animator controller. This happens for every bones/limb my character has, making it impossible to animate.
I have some existing animations, but they don't have the proper XYZ movements of the root so I want to add them.
Thanks in advance :)