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Audio stops playing after a while
Has anyone had problems with the audio stopping after a few minutes of playing?
I'm using allot of audio snapshots.. is that causing any problems?
Can you provide a bit more information? For example, in what way does it stop? Is it abruptly, or when an audioclip finishes? Does it stop all audio together, or one by one, or only one specific one? How do you control the snapshots? Is it possible that they "mix" in a way that is incompatible? Also, do you get any error or warning messages in the console?
I'm not quite sure.. I have my speculations. I need to test it more.
All enemies have their own audio sources. And I'm making a tower defense game, so I think whats going on is: Unity gets confused with like 15+ audio sources playing at the same time with equal priority (On top of the music and player audio sources). And eventually it kills all audio playing.
Anyways I need to test it more.
Thanks for replying anyways!