Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SecondMouse · Mar 09, 2014 at 04:55 PM · photongetcomponentsetactiveenable

Enable My Script on Spawn

I get an error when trying to disable scripts on my player when it spawns (so it doesn't interefere with other spawned players) using Photon Networking. The Character Controller activates fine, but it won't activate the Animation component or my RPG scripts, or my GUI script.

Here is my code (taken from the Multiplayer FPS in Unity 3d on quill18creates' YouTube channel):

     void SpawnMyPlayer() {
         if(spawnSpots == null) {
             Debug.LogError ("WTF?!?!?");
             return;
         }
         
         SpawnSpot mySpawnSpot = spawnSpots[ Random.Range (0, spawnSpots.Length) ];
         GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate("Player", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 0);
         standbyCamera.SetActive(false);
         
         myPlayerGO.transform.FindChild("Main Camera").gameObject.SetActive(true);
         ((MonoBehaviour)myPlayerGO.GetComponent("Animation")).enabled = true;
         ((MonoBehaviour)myPlayerGO.GetComponent("RPG_Animation")).enabled = true;
         ((MonoBehaviour)myPlayerGO.GetComponent("RPG_Controller")).enabled = true;
         ((MonoBehaviour)myPlayerGO.GetComponent("Character Controller")).enabled = true;
         ((MonoBehaviour)myPlayerGO.GetComponent("GUIStatusPlayer")).enabled = true;

How can I enable my scripts when the player spawns?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I enable a camera from another GameObject? 1 Answer

Instantiated Prefab using its transform and object on other scripts 1 Answer

I'm having more problems accessing a variable from another script in c# 2 Answers

Getting a Script without setting a variable to the script name 1 Answer

My Button Only follows half of the commands. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges