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Question by jeThomas · Oct 18, 2014 at 09:20 PM · c#arrayguibuttonguibox

[C#] Buttons through an Array.

Basically I'm trying to get access to a button in this array of strings/integers??

 using UnityEngine;

 using System.Collections;

 public class CameraGUI : MonoBehaviour {

 private int menuSelection = 0;

 private string[] button=new string[] {
     "Single Player",
     "Multi Player",
     "Leaderboards",
     "Options"};
 public GUISkin mainSkin;
 static int startB=25;
 static int buttonW=425;
 static int buttonH=275;
 private int windowW=500;
 private int windowH=600;
 private bool openWindow = false;
 private int screenW=Screen.width;

 void OnGUI() {
     GUI.skin=mainSkin;
     menuSelection=GUI.SelectionGrid(new Rect(startB,startB,buttonW,buttonH), menuSelection, button, 1);
 }
 public void SPOptionsWindow() {
     //Displays the Singleplayer Window
     GUI.Box (new Rect (screenW*14, Screen.height*(.25f/10.0f), windowW, windowH), "Single Player Pre-Start Options");
     //Closes the Box
     if(Input.GetKey (KeyCode.Escape))
         openWindow=false;
     if(Input.GetButton("B"))
         openWindow=false;
     //Click Within the Box
 }
 public void MPOptionsWindow() {
     //Diplays the Multiplayer Window
     GUI.Box (new Rect (screenW*14,Screen.height*(.25f/10.0f), windowW, windowH), "Multi Player Pre-Start Options");
     //Closes the Box
     if(Input.GetKey(KeyCode.Escape))
         openWindow=false;
     if(Input.GetButton("B"))
         openWindow=false;
     }
 }


However, I cannot get the right idea of this. I would like to be able to click Single Player Option, and it open up a GUI box with different ways to play the game, changeable features, etc. before hitting the Start Button within the Box itself. Which will then go to the Application Level. I really do not understand arrays, so some help would be appreciated.

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Answer by Habitablaba · Oct 18, 2014 at 09:27 PM

You're almost there... just check the value of menuSelection and call one of your methods based on the value. You can do this in a switch statement pretty easily:

 switch(menuSelection)
 {
 // single player
 case 0:
   SPOptionsWindow()
   break;
 // multi player
 case 1:
   MPOptionsWindow()
   break;
 // leaderboards
 case 2:
   // code for leader boards here
   break;
 //options
 case 3:
   // code for options here
   break;
 default:
   // error handling here
   break;
 }

I would also initialize menuSelection to something like -1, since 0 is a valid option. It is generally a good idea to initialize variables to values that are invalid for your game (but valid for the variable type, of course) This will help with debugging and error handling.

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avatar image jeThomas · Oct 18, 2014 at 09:55 PM 0
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Thanks for the very fast reply, [edit] found where, however I can't get the window to pop-up when clicking a button. I used to have just

if(GUI.Button(new Rect(x,x,x,x), "Single Player"))

openWindow=true;

if(openWindow)

SPOptionsWindow(); is then called.

How would I do this and be able to close it in the same method?

avatar image Habitablaba · Oct 18, 2014 at 10:15 PM 0
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I'm not super familiar with the built in GUI methods, and I'm on my phone away from my computer right now, but I'll give it a closer look later tonight / tomorrow. Sorry for the delay :)

avatar image jeThomas · Oct 18, 2014 at 10:17 PM 0
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That's alright, thanks though, you've definitely helped me out with this more than I could figure out!

avatar image jeThomas · Oct 18, 2014 at 10:35 PM 0
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Just to note something, I threw a debugger on the case options. When I click Single Player (I have it saying that it has been clicked for SP). However, it just continually increases in value. Until I click the $$anonymous$$ulti Player Button. Which informs me that I clicked $$anonymous$$P. Then that one continually increases lol. Not sure if this helps with anything.

avatar image jeThomas · Oct 18, 2014 at 10:52 PM 0
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I figured it out! Sweet, thanks for your help mann.

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