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Question by AndeeCoolkins · Jul 21, 2017 at 06:54 AM · materialtexture2ddistancerendertexture

Avoid alpha texture/material fade with distance

The character model in which has two pieces of mesh in front of the actual model and use a standard shader with rendering mode set in cutout and using alpha textures for the eyes and mouth.

Eyes look fine, however, the mouth tends to disappear/fade with the distance. What can I do to keep showing the mouth? is there a better material settings?

seen from afar: alt text seen from near: alt text I don't really want to modify all my mouth textures to make edges even thicker or it may start looking weird when seen from near...

Thank you in advance

near.png (87.5 kB)
far.png (15.7 kB)
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