Fixing Mirroring Humanoid Animations eyeballs
Hello I am using a humanoid rig to animation my character in 2018.3 (Checked Linux and Windows). Everything works fine except for when I toggle "mirror", Unity does not correctly mirror the eyeballs. I attached long cubes to the eyeballs to visualize where they are pointing to:
Proper UNMIRRORED animation: Now when I toggle MIRROR:
Whole thing goes derpy. I can't find anything online for this. Eyeballs are attached to the head like normal, everything checks out in the Avatar configuration. What gives?
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