How would you make a dust trail with a 2d sprite animation?
Basically I have a dust animation spritesheet and I would like the dust to appear and to play the sprite animation when my character moves.
Sort of like the guy at the bottom in this gif: http://66.media.tumblr.com/11dd469bb399902a4c33ceb9efb0656e/tumblr_o8pyrbTqDh1vw9rjuo1_540.gif
Do you just create a gameobject with an animator and instantiate the dust in your character movement function at its transform.position and play the appropriate dust animation? Or is it doable with the particle system?
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