What's wrong with my audiostream on android?
I have made simple program which streams mp3 files at runtime. It works well on Windows system, I can open all mp3 files by using WWW class and play song from it. The problem occures when I trying to use application on my phone or even Android emulator. Application won't work on Android by stopping all code on one weird step which works on Windows.
 private IWavePlayer m_Wave_Out_Device;
 private WaveStream m_Main_Output_Stream;
 private WaveChannel32 m_Volume_Stream;
     private bool Load_Audio_From_Data(byte[] data){ 
         try{
             // 1
             MemoryStream tmp_str = new MemoryStream(data);
             // 2
             m_Main_Output_Stream = new Mp3FileReader(tmp_str);
             // 3
             m_Volume_Stream = new WaveChannel32(m_Main_Output_Stream);
             // 4
             m_Wave_Out_Device = new WaveOut();
             // 5
             m_Wave_Out_Device.Init(m_Volume_Stream);
             // 6
             return true;
         }
 
         catch(System.Exception ex){
             // 7
             Debug.LogWarning ("Error! " + ex.Message);
         }
         // 8
         return false;
     }
The code between "2" and "3" step seems to make problem becouse from it application jumps to "7" and "8". Like I said on Windows it works well, so I have got 2 questions.
Did I set wrong path to file? I have tried every combination. Now it looks like this.
 WWW www = new WWW ("file:///storage/emulated/0/Download/Rep.mp3");
If everything is good, why code won't work? Any suggestions?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                