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Question by FlamingWaffels · Feb 08, 2021 at 04:34 PM · rotationmovement

How do I rotate my Character Model Toward Movement Direction With my Character Controller?,How Would I Rotate my Character Model toward the Movement Diection?

Hi! I have a model in unity and I would like it to rotate in the direction that it is moving. I have a character controller already setup using a Walking Controller and a Controller. I have it already capable of detecting the direction that the character is moving. Is there a way to rotate it with this?

  //NOTE: METHOD ASSUMES ONLY X OR Z VALUE WILL BE NON- ZERO IN DIR PARAMETER, WILL DEFAULT TO Z VALUE
     void ChangeFacing(Vector3 dir)
     {
         if (dir.z != 0)
         {
             facing = (dir.z > 0) ? FacingDirection.North : FacingDirection.South;
         } else if (dir.x != 0)
         {
             facing = (dir.x > 0) ? FacingDirection.East : FacingDirection.West;
         }
         //call change facing event
         if(OnFacingChange != null)
         {
             OnFacingChange(facing);
         }
 
         if (facing == FacingDirection.South)
         {
             transform.Rotate()
         }
         
         Debug.Log(facing);
     }


,I have so far identified which direction that the model is moving and would like to rotate the model in that direction!



  void ChangeFacing(Vector3 dir)
     {
         if (dir.z != 0)
         {
             facing = (dir.z > 0) ? FacingDirection.North : FacingDirection.South;
         } else if (dir.x != 0)
         {
             facing = (dir.x > 0) ? FacingDirection.East : FacingDirection.West;
         }
         //call change facing event
         if(OnFacingChange != null)
         {
             OnFacingChange(facing);
         }

Is there a way to use this information to tell the model to rotate towards those directions?

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