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Sprite Mask that only affects child
Hey everyone, I want to make a sprite mask that only applies to its children, since when used with multiple sprites and masks, the masks affects all other sprites and they can overlap each other. I've tried checking off custom range under the sprite mask component but that function sometimes causes the sprite to be masked to glitch out and not appear? and also i have multiple layers with the order in layer so sometimes it would not work as intended anyways. Anyone know any other methods that can cause a sprite mask to only affect a gameobject's child? thanks
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