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Question by starscream97 · Jul 20, 2017 at 09:30 AM · rigidbodyraycastaddforceball

Bounce the 3d ball opposite to the touched point

I'm trying to create a ball juggling game. I want the ball to move the opposite direction of the touched point. I mean, it should move to northwest if i touched it in southeast part. Right now i can only move it in upper direction only. I need help. Here is the code:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class Ball : MonoBehaviour { private GameObject ball; Rigidbody rb;

 // Use this for initialization
 void Start () {
     ball = GameObject.FindGameObjectWithTag ("Player");
     rb = ball.GetComponent<Rigidbody> ();
 }
 
 // Update is called once per frame
 void Update () {

     if (Input.GetMouseButtonDown(0))
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit))
         {
        
             if (hit.transform.name == "Ball")
             {
                 //rb.AddForceAtPosition(hit.transform.position.normalized, transform.position);
                 //rb.AddForce(Vector3.up*200);

             rb.AddForce((ball.transform.position - hit.point).normalized * 20, ForceMode.VelocityChange);
             }
         }
     }

 }

}

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