Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by edredar · Nov 14, 2014 at 01:41 PM · webplayerloadingsplash

Webplayer loading screen

Hello everyone, I'm a little stuck with customizing Unity webplayer's loading screen. The HTML code, generated by default, differs from code in docs. I cannot understand where to paste params - background, logo etc. I achieved three results - nothing changes, or unity asks to install webplayer or everything works, but in resolution 1920x100. Please, tell where to paste parameters. Here's the default code:

 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml">
     <head>
         <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
         <title>Unity Web Player | Shop</title>
         <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-
 
 3.x/3.0/uo/jquery.min.js'></script>
         <script type="text/javascript">
         <!--
         var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
         if (document.location.protocol == 'https:')
             unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
         document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>');
         -->
         </script>
         <script type="text/javascript">
         <!--
             var config = {
                 width: 960, 
                 height: 600,
                 params: { enableDebugging:"0" }
                 
             };
             config.params["disableContextMenu"] = true;
             var u = new UnityObject2(config);
             
             jQuery(function() {
 
                 var $missingScreen = jQuery("#unityPlayer").find(".missing");
                 var $brokenScreen = jQuery("#unityPlayer").find(".broken");
                 $missingScreen.hide();
                 $brokenScreen.hide();
 
                 u.observeProgress(function (progress) {
                     switch(progress.pluginStatus) {
                         case "broken":
                             $brokenScreen.find("a").click(function (e) {
                                 e.stopPropagation();
                                 e.preventDefault();
                                 u.installPlugin();
                                 return false;
                             });
                             $brokenScreen.show();
                         break;
                         case "missing":
                             $missingScreen.find("a").click(function (e) {
                                 e.stopPropagation();
                                 e.preventDefault();
                                 u.installPlugin();
                                 return false;
                             });
                             $missingScreen.show();
                         break;
                         case "installed":
                             $missingScreen.remove();
                         break;
                         case "first":
                         break;
                     }
                 });
                 u.initPlugin(jQuery("#unityPlayer")[0], "Shop.unity3d");
             });
         -->
         </script>
         <style type="text/css">
         <!--
         body {
             font-family: Helvetica, Verdana, Arial, sans-serif;
             background-color: white;
             color: black;
             text-align: center;
         }
         a:link, a:visited {
             color: #000;
         }
         a:active, a:hover {
             color: #666;
         }
         p.header {
             font-size: small;
         }
         p.header span {
             font-weight: bold;
         }
         p.footer {
             font-size: x-small;
         }
         div.content {
             margin: auto;
             width: 960px;
         }
         div.broken,
         div.missing {
             margin: auto;
             position: relative;
             top: 50%;
             width: 193px;
         }
         div.broken a,
         div.missing a {
             height: 63px;
             position: relative;
             top: -31px;
         }
         div.broken img,
         div.missing img {
             border-width: 0px;
         }
         div.broken {
             display: none;
         }
         div#unityPlayer {
             cursor: default;
             height: 600px;
             width: 960px;
         }
         -->
         </style>
     </head>
     <body>
         <p class="header"><span>Unity Web Player | </span>Shop</p>
         <div class="content">
             <div id="unityPlayer">
                 <div class="missing">
                     <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
                         <img alt="Unity Web Player. Install now!" 
 
 src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
                     </a>
                 </div>
             </div>
         </div>
         <p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to 
 
 unity3d.com">Unity</a> &raquo;</p>
     </body>
 </html>


Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Graham-Dunnett · Nov 14, 2014 at 01:44 PM

The code here:

http://docs.unity3d.com/Manual/CustomizingtheUnityWebPlayerloadingscreen.html

shows you how to edit the params variable. In your auto-generated script, that variable is set on line 22. Params is basically a structure defined inside an open and close brace. So, just put a newline at the end of the open brace on line 22, put the close brace onto a new line, and then you have some code which is identical to the code in the documentation. Check out:

http://forum.unity3d.com/threads/web-player-help.235531/

if you need a worked out example.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image edredar · Nov 14, 2014 at 02:55 PM 0
Share

That worked. Thanks!

avatar image kfconeone · Apr 22, 2016 at 02:38 AM 0
Share

it's really helpful ! thanks a lot !

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to show an image while waiting for the game to finish loading 0 Answers

How to check if loading from another level or game start? 1 Answer

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

Logo image in Facebook Canvas increases loading time. 0 Answers

Not loading scene on build 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges