Question by
pcdrive · Jun 26, 2018 at 05:39 PM ·
procedural meshprocedural-generationmmomap-generation
How should i store a generated map?
Hi there,
I am creating a procedural generator to create maps for an MMORPG. It would create the mesh, the info for the database.
The Question is: What is the optimal way of storing these maps? (I don't want to regenerate them from random-seed on client-side)
Comment
I'm not sure, but once you have the map in the server, you can Network.spawn it in all clients
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