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Question by mustang4484 · Jun 26, 2018 at 05:12 PM · scripting problem

Change two shader color with script

Hi guys I would like to change the color of two material attached to one object, by script. With one material work fine but with two material there is an error on console ("there is no render attached to object...….."). This is my script, I think the problem is on the second Getcomponent on start, can someone help me?

Thank you

public Material torace; public Material costato;

 // Use this for initialization
 void Start () {
     
     costato = GetComponent<Renderer>().material;
     torace = GetComponent<Renderer>().material;
 }

 // Update is called once per frame
 void Update () {

     if (Input.GetKeyDown(KeyCode.A))


         torace.color = Color.red;


     if (Input.GetKeyDown(KeyCode.B))


         costato.color = Color.red;

     else if (Input.GetKeyDown(KeyCode.S))


         costato.color = Color.black;
         torace.color = Color.black;
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