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Answer by Honorable-Chow · Mar 08, 2017 at 09:16 AM
 I couldn't get the Controls property to accept game objects for the array.  I created a property directly in a script.  After that I was able to drag items from my scene to populate the array.  I then move the items into the FSM Array when the scripts starts.
 
  public GameObject[] Waypoints;
 
     // Use this for initialization
     private void Start()
     {
        
         var array = FsmVariables.GlobalVariables.GetFsmArray("PossibleWaypoints");
         array.Resize(Waypoints.Length);
 
         for (var i = 0; i < Waypoints.Length; i++)
         {
             array.Set(i, Waypoints[i]);
         }
     }
 
 
 
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