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Question by creepermold9 · Jul 25, 2019 at 09:53 PM · unity 2d

How do you make a character flip in Unity 2d

I'm working on an enemy AI in unity 2d and I would like to make it always look at the player only on one axis (x-axis) and in a certain range.

My current code is:

 void Chase()
 {
     t = this.transform;

     if (Vector3.Distance(t.position, target.position) < detectDistance)
     {

         Vector3 vectorToTarget = target.position - transform.position;
         float moveDistance = moveSpeed * Time.deltaTime;
         if (vectorToTarget.magnitude > moveDistance)
         {
             transform.position = Vector2.MoveTowards(transform.position, new Vector2(target.position.x, transform.position.y), moveSpeed * Time.deltaTime);
         }
         else
         {
             transform.position = target.position;
         }
         if (target.position.x > transform.position.x && !facingRight)
             Flip();
         if (target.position.x < transform.position.x && facingRight)
             Flip();
         chasing = true;
         animation.SetBool("walking", false);
         animation.SetBool("running", true);
         animation.SetBool("idle", false);
     }
     else
     {
         chasing = false;
         animation.SetBool("walking", false);
         animation.SetBool("running", false);
         animation.SetBool("idle", true);
     }
 }

I think that the could would go in the Flip function which is currently empty but I'm not sure.

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Answer by goutham12 · Jul 26, 2019 at 06:58 AM

voi FIip(){

Vector3 scale = transform.localScale;

scale.x = -scale.x;

transform.localScale = scale;

}

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