Question by
Anarkhis · Sep 22, 2020 at 04:41 PM ·
2dcollider2dtilemap
Rotate tilemap collider
Hi,
How can I rotate the tilemap collider to fit the XZY plane, I have set cell swizzle to XZY and tilemap orientation to XZ, but the tilemap collider is still vertical (as you can see on the picture).
You can see on the picture that the tiles are on XZ but the colliders are on XY
tilemapissue.png
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