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Problem with collider
Hi,
I'm pretty nuw with unity so please excuse me if it is a basic question. I've imported a 3d model (basically some walls) drawn with Rhino (3ds). My character is a capsule with both rigidbody and capsule collider. I've tried to put a meshcollider (that would be the best option for what i want) in my model but it did't work. I've also tried to put a boxcollider on each wall but it didn't work.
Can you please help me !! Thanks a lot
Can you post a screen cap of your hierarchy and the inspector for your character please.
Answer by sparkzbarca · Jan 02, 2014 at 06:51 PM
mesh colliders must be marked convex to collide. where possible you should use compound colliders not a mesh collder (I assure you in his case its possible)
the box colliders on the ball should work once you've marked teh mesh collider convex or used compound colliders
Mesh colliders are limited to meshes of 255 triangles or less.
Mark as answered and have a nice 2014 :)
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