Bad performance of Animator
I am currently working on a 2D Jump and Run game and do a bit of performance testing and optimizations. Ther I came across a big problem. When I load 2500 enemies in my game the script and everything runs smoothly and do not take long, but the animators from those enemies take up round about 33ms and I do not think that this is the way it should behave, because only calling events from animators should not take that long.
I hope somebody can help me with this problem...
Unity version: 2018.1.0f2
Your answer
Follow this Question
Related Questions
Prevent Snapping from Custom Bone Rotation to Animation 0 Answers
Creating animations using first person controller 1 Answer
Animation Rigging works differently for different animations 0 Answers
Can't play an animation from the Animator 1 Answer
Problems with using the same Animator Controller on multiple objects. 0 Answers