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Question by siddharth3322 · Jun 21, 2018 at 04:36 PM · multiplayerservermultiplayer-networkingrpccommand

Interchange player names in Multiplayer game

I was trying to interchange players name so that both players can easily identify on each screen but at present this kind of thing happening, please check below image:

alt text

You can clearly see that names were not transferring. This kind of code, I have used and done multiple testing:

     void Start ()
     {
         spriteRenderer = GetComponent<SpriteRenderer> ();
         circleCollder = GetComponent<CircleCollider2D> ();
         //        StartCoroutine (ColorSwitcher ());
         InitialTasks ();
     }
 
     private void InitialTasks ()
     {
         isAlive = true;
         GameManager.Instance.IsPlayerWin = false;
         int selectedTheme = Random.Range (0, ballSprites.Length);
         spriteRenderer.sprite = ballSprites [selectedTheme];
         trailRenderer.material = trailMaterials [selectedTheme];
         destroyParticleObj.GetComponent<ParticleSystemRenderer> ().material = trailMaterials [selectedTheme];
 
         hidePlayerName += OnTouchHidePlayerName;
 
         if (!isLocalPlayer) {
             // remote player
             gameObject.tag = GameConstants.TAG_REMOTE_PLAYER;
         } else {
             // local player
 //            Debug.Log ("locally set player name: " + DataCollection.localPlayer.PlayerName);
             playerNameText.text = DataCollection.localPlayer.PlayerName;
         }
 
         if (isServer)
             RpcSetRemotePlayerName (DataCollection.localPlayer.PlayerName);
 //        else
 //            CmdSetRemotePlayerName (DataCollection.localPlayer.PlayerName);
     }
 
     [ClientRpc]
     private void RpcSetRemotePlayerName (string remotePlayerName)
     {
         
         playerNameText.text = remotePlayerName + "@";
         Debug.Log ("rpc remote player name: " + remotePlayerName);
     }
 
     [Command]
     private void CmdSetRemotePlayerName (string remotePlayerName)
     {
         if (!isLocalPlayer) {
             playerNameText.text = remotePlayerName + "#";
             Debug.Log ("cmd remote player name: " + remotePlayerName);
         }
     }

Basically I want to interchange names of both players in 2 players multiplayer game. So please give me some advice into this.

dodgels-multiplayer-name-issue.png (156.5 kB)
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avatar image storybelldev · Jun 25, 2018 at 01:28 PM 0
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It is good practice to initialise something in OnClientStart or OnStartLocalPlayer method, bcoz sometime this will called after the start..so it makes your logic dump...try if it helps

avatar image siddharth3322 storybelldev · Jun 28, 2018 at 04:17 PM 0
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I have tried OnClientStart and few other similar methods too but result not get changed, do you think above all code is correct ?

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Answer by LeeroyLin · Jun 22, 2018 at 02:52 AM

  1. You can call a Cmd function for every local player, and it will execute on the server. alt text

  2. The server executes the cmd function, and in my function, it calls RPC function directly. So, every client will execute RPC function to set the correct name. alt text

All this just like every player tell the server to broadcast the local player name. This is my script, I'm not sure what's your DataCollection.localPlayer.PlayerName means but hope this can help you complete your script.

By the way, when I test it, I have a strange problem, If I call the CMD function In OnStart function, it not work right, It seems every client to be ready need a few time, maybe. If you don't have that problem, you can use Cmd directly instead of my coroutine function.

 private void InitialTasks ()
      {
          isAlive = true;
          GameManager.Instance.IsPlayerWin = false;
          int selectedTheme = Random.Range (0, ballSprites.Length);
          spriteRenderer.sprite = ballSprites [selectedTheme];
          trailRenderer.material = trailMaterials [selectedTheme];
          destroyParticleObj.GetComponent<ParticleSystemRenderer> ().material = trailMaterials [selectedTheme];
  
          hidePlayerName += OnTouchHidePlayerName;
  
          if (!isLocalPlayer) {
              // remote player
              gameObject.tag = GameConstants.TAG_REMOTE_PLAYER;
          } else {
              // local player
  //            Debug.Log ("locally set player name: " + DataCollection.localPlayer.PlayerName);
              playerNameText.text = DataCollection.localPlayer.PlayerName;
 
              StartCoroutine("Delay");
          }
      }
 
     IEnumerator Delay()
     {
         yield return new WaitForSeconds(.2f);
 
         CmdSetRemotePlayerName (DataCollection.localPlayer.PlayerName);
     }
 
      [ClientRpc]
      private void RpcSetRemotePlayerName (string remotePlayerName)
      {
          playerNameText.text = remotePlayerName + "@";
          Debug.Log ("rpc remote player name: " + remotePlayerName);
      }
  
      [Command]
      private void CmdSetRemotePlayerName (string remotePlayerName)
      {
              RpcSetRemotePlayerName (remotePlayerName);
      }


Hope this can help you.


cmd.jpg (85.3 kB)
rpc.jpg (92.8 kB)
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avatar image siddharth3322 · Jun 22, 2018 at 12:01 PM 0
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Still remote player not getting host player's name - check below image for more clearance:

alt text

dodgels-output.png (187.3 kB)
avatar image LeeroyLin siddharth3322 · Jun 22, 2018 at 07:13 PM 0
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Try to run your game in the real devece. In my case, this is work.

avatar image siddharth3322 LeeroyLin · Jun 25, 2018 at 11:15 AM 0
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I have tried exactly same written code on two devices then also remove client can't able to get host player name.....

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