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Question by RLin · Jun 05, 2015 at 03:01 PM · instantiateobjectvector3line

Instantiate an object every x meters between two others.

How can I:

  1. Get a straight line between two objects.

  2. Instantiate a new GameObject every x meters on that line, starting with a specified one of the objects.

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Answer by Hellium · Jun 05, 2015 at 03:34 PM

Here is what I would have done :

 // Get your "straight line"
 Vector3 vector = objectB.transform.position - objectA.transform.position ;

 // Instantiate the gameobject every x meters on that line
 for( int dist = startingDistanceFromA ; dist < vector.Magnitude ; dist += x )
 {
     GameObject newGameObject = GameObject.Instantiate( prefab ) ;
     newGameObject.transform.position = objectA.transform.position + vector.normalized * dist ;
     // Or
     // GameObject newGameObject = GameObject.Instantiate( prefab, objectA.transform.position + vector.normalized * dist, Quaternion.identity ) ;
 }
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avatar image RLin · Jun 08, 2015 at 03:56 PM 0
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Works well, however the usage of Vector3.magnitude is laggy due to the square root function.

avatar image LinkoVitch · Jun 08, 2015 at 04:01 PM 0
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Store the value prior to the for loop ?

 float maxDist = vector.$$anonymous$$agnitude;
 
 for( int dist = startingDistanceFromA ; dist < maxDist ; dist += x )
avatar image RLin · Jun 08, 2015 at 04:05 PM 0
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Unfortunately, the vector length must be calculated every fixed update for my use, as the value is constantly changing. Optimizing this script is something for another question, though.

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