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Question by wacasce · Apr 14, 2021 at 09:26 AM · vector3instantiate prefab

Instatiating at different x Positions error

Hi guys. I have a slime container, which instantiates slimes depending on the random slime number generated in its script. The first slime is to be instantiated at the position of the sime container, the rest of the slimes are to be instantiated at a gradually increasing distance from the container.

Sometimes my script works, sometimes it doesnt ( spawns at the same position).

Can someone help me out, i think i have something wrong with my code below

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class bouncingSlimeSeed : MonoBehaviour
 {
     public GameObject [] bouncingSlimes;
     Vector3 nextPos;
     Transform slimePos;
     Vector3 initialPos;
     int howmanyDoubles;
     public float xInc,yInc;
     // Start is called before the first frame update
     void Start()
     {
         initialPos = gameObject.transform.position;
           howmanyDoubles = Random.Range(1,5);
         slimePos = gameObject.transform;
         createDoubles();
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
         void createDoubles(){
     for(int i = 0; i < howmanyDoubles; i++){
         Instantiate(bouncingSlimes[Random.Range(0,bouncingSlimes.Length)],
          slimePos.position, Quaternion.identity);
         slimePos.position += new Vector3(initialPos.x + xInc, initialPos.y + yInc, 0);
     }
     }
 }
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