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Question by cdalyz · Nov 05, 2016 at 03:43 PM · networkingserverclientclient-serverlan

LAN Auto find server/host

I have 2 simple methods which are attached to 2 buttons, one starts as the host and one starts as a client, these both work fine. I would like to just have 1 button, which will check if there is an existing game. if there is - use my BeTheClient() method if not - use the BeTheServer() method i have tried everything and am open to suggestion - very new to unity networking.

 public override void OnReceivedBroadcast(string fromAddress, string data)
 {
     Debug.Log("recieved broadcast");
     NetworkManager.singleton.networkAddress = fromAddress;
    // NetworkManager.singleton.StartHost();
     NetworkManager.singleton.StartClient();

     this.StopBroadcast ();
 }

 public void BeTheServer(){
     Initialize();

     NetworkManager.singleton.StartHost ();
     StartAsServer();
 }
 public void BeTheClient(){
     Initialize();
     StartAsClient();
 }


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