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Question by Ursinho · Jun 28, 2016 at 05:00 PM · networkingunity5serverclientsync

Can't sync previous connected clients' color.

Here's my problem: evertything is fine for those clients who was connected to the server, but the new client connected can't get the previous clients' color and I have no ideia what to do about it. How can I send a client color to the server in the moment an other client connects to that server since OnServerConnect doens't work on NetworkBehaviours. It's probbly a dumb question but I got out of ideas.

 public class Player_: NetworkBehaviour {
 
 [SyncVar(hook = "OnChangeColor")] Vector3 myColor = Vector3.one;
 private SpriteRenderer mySpr;
 
 void Start()
 {
       mySpr = GetComponent<SpriteRenderer>();
       myColor = (new Vector3(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)));
 }
 
 void OnChangeColor(Vector3 newColor)
 {
     mySpr.color = new Color(color.x, color.y, color.z);
 }
 }

My code is something like this.

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