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Question by Speonight · Jun 24, 2018 at 01:05 PM · uibuttonlinerenderer

how can i get access to the line renderer elements or the size of the line in the z and change the collider size to the size of the laser(i am using a laser particle for this)/

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class laserPointer : MonoBehaviour { private LineRenderer laserP; private Vector3 name = new Vector3(0,0,3); private BoxCollider bc; // Use this for initialization void Start () { laserP = GetComponent(); bc = GetComponent(); }

 // Update is called once per frame
 void Update () {
     laserP.SetPosition(0, transform.position);
     RaycastHit hit;
     if (Physics.Raycast(transform.position, transform.forward, out hit))
     {
         if (hit.collider)
         {
             laserP.SetPosition(1, hit.point + name);
         }
     }
     else {
         laserP.SetPosition(1, transform.forward * 500);
     }
     bc.size = new Vector3(bc.size.x, bc.size.y, laserP.GetPosition * 5);

 }
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.transform.tag == "Button")
     {
         Debug.Log("gsdf");
     }
 }

}

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