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Set State start time at Mechanim
I've being looking around google and could not find a solution that fits what i want.
I've 2 animations one with the character Running and other running while shooting, they have the same amount of sprites, i change to the running shooting animation by stetting a bool shoot to true.
What i want is a way to set the Running shooting animation to start at the same time as the running animation before it changed to the shooting animation.
Like: Running is at time: 1.2f -> i press shoot -> running shooting should start at 1.2f.
All that using mechanim.
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