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Question by Sam-Brown · Apr 16, 2017 at 01:30 PM · c#transformvariablecube

How to set a Transform variable with code (C#)

I'm trying to make a game where enemy will be generated at a random place when someone starts it, and therefore I need to set a Transform variable to a cube called "Player". Is it possible and how would I do it?

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Answer by BrandSpankingNew · Apr 17, 2017 at 07:31 PM

A simple approach would be to use the GameObject.Find syntax. https://docs.unity3d.com/ScriptReference/GameObject.Find.html Using that approach you could then easily determine the transform of the cube.

Perhaps you could even study the Transform.Find syntax. https://docs.unity3d.com/ScriptReference/Transform.Find.html

There are many examples, probably thousands of examples, available that a simple google search will serve to help eliminate your problem. Most of those search results will lead back to this forum.

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Answer by Cuttlas-U · Apr 16, 2017 at 07:59 PM

public Transform myTransform;

any object in unity has Transform Component; thats the one that show the positions and rotaition or scale of an object;

more question u can ask me in my gmail : savajjad@gmail.com

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Answer by RealGamesStudio · Apr 19, 2017 at 06:23 PM

Hello! It actually quite simple -

public/private Transform name

About the random place, there are many ways to do that. The first thing that comes to my mind it using Random.insideUnitSphere

I hope that helps. I wish you a great day :))

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