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Question by MyLittlePony69 · May 21, 2014 at 07:46 AM · c#rotationtouchrotateangle

Rotating Joystick on Touch

How can I make my Joystick rotate on touch?

For example:

When I touch the top part of the joystick, or drag the joystick upwards, the joystick rotates upwards.

And when I touch the bottom part of the joystick, or drag the joystick downwards, the joystick rotates downwards.

I'm finding this really hard to be honest. This was my original code that just doesn't work properly at all. When I touch a part of the screen, the object just keeps on rotating forever. I got this code from some tutorial.

 if (Input.touchCount > 0) {
 
             pitch -= Input.GetTouch(0).deltaPosition.y * 5 * Time.deltaTime;
             yaw += Input.GetTouch(0).deltaPosition.x * 5 * Time.deltaTime;
             
             //limit
             pitch = Mathf.Clamp(pitch, -80, 80);
             
             //do the rotations
             transform.eulerAngles += new Vector3 ( 0, pitch, yaw);
             
         }


The joystick is a 3D object with a collider though, not a GUITexture.

Also, how can I make it so that, it will only rotate when the player is touching the joystick?

The code I just posted above makes the object rotate wherever I touch on the screen.

Thanks!

Oh and just in case, I'm building this for the Android.

----------------------------------------------------------EDIT----------------------------------------------------------

It didn't work properly.

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