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Unity scriptable object inspector, field overlap eachother
The unity inspector is bugged. As i open the public variables made on the scriptable object they start to overlap eachother. Does anyone have any idea how to fix this? If you need any more info, please don't hesitate to ask. Thanks in advance.
I mean the code is just a bunch of public field i need to set in the inspector. What more code do you need. I haven't done any custom unity editor things.
Oh, I thought you wrote a custom editor. Well that's weird.
Have you tried using your scriptable object in a different unity version?
I mean i have a whole project developed on a stable unity version with a unity colab setup i don't think its a good idea to change the unity version.
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