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Question by sachinbirajdar · Jun 23, 2018 at 12:22 PM · rotationrotatearound

Rotate player using touch pad.

Hello, I am using dual touch controls pad in my game.I have a player which I want to rotate in only x and y axis.But when I play it on phone, it rotates in all 3 axis(x,y,z) which I don't want to happen.Here is the script attached to my player.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput;

public class Player : MonoBehaviour {

 float turnaroundx;
 float turnaroundy;
 float rotSpeed = 20;
 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () 
 {
     
     turnaroundx = CrossPlatformInputManager.GetAxis ("Mouse X")*rotSpeed*Time.deltaTime;
     turnaroundy = CrossPlatformInputManager.GetAxis ("Mouse Y")*rotSpeed*Time.deltaTime;

     transform.Rotate(Vector3.up, -turnaroundx );
     transform.Rotate(Vector3.right, turnaroundy );

 }


}

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Answer by Tawakal125 · Dec 30, 2019 at 11:32 AM

@sachinbirajdar

use this code.....

public Rigidbody rb; public float speed;

void Start() { rb = GetComponent(); }

void FixedUpdate() {

         float movehorizontal = CrossPlatformInputManager.GetAxis("Horizontal");
              float movevertical = CrossPlatformInputManager.GetAxis("Vertical");

            Vector3 movement = new Vector3(movehorizontal , 0.0f , movevertical);
           rb.velocity = movement * speed;

}

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