Question by
unitylepi · Jun 17, 2020 at 04:56 PM ·
animationboundsskinnedmeshrenderer
Character bounds staying in original position during animation
I have a dummy animation connected to my character that puts it in the 'unity pose'. However the bounds of the character stay in the original position, and also all objects of the character (eyes/hair/clothing) report their location as the original, un-animated location.
As a consequence culling happens at unexpected times, making hair and eyes go invisible when the cam gets close, and objects that are programmed to moving towards the character's head location now head towards the un-animated position.
Image below show the bounds at the character's un-animated position. How do I get the bounds of the model and all it's children to move with the animation?
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