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Question by braydon97 · Oct 01, 2014 at 09:10 PM · publishinghtmlwebsite

"failed to download data file" When I put my game on 000webhost

Hello, I made a game and I tried to put it on the website but When I load up the website It says "Failed To Download data File"

Here is the HTML

 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 <html xmlns="http://www.w3.org/1999/xhtml">
     <head>
         <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
         <title>Unity Web Player | New Unity Project</title>
         <script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script>
         <script type="text/javascript">
         <!--
         var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js";
         if (document.location.protocol == 'https:')
             unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-");
         document.write('<script type="text\/javascript" src="' + unityObjectUrl + '">
 <\/script>');
         -->
         </script>
         <script type="text/javascript">
         <!--
             var config = {
                 width: 960, 
                 height: 600,
                 params: { enableDebugging:"0" }
  
             };
             var u = new UnityObject2(config);
  
             jQuery(function() {
  
                 var $missingScreen = jQuery("#unityPlayer").find(".missing");
                 var $brokenScreen = jQuery("#unityPlayer").find(".broken");
                 $missingScreen.hide();
                 $brokenScreen.hide();
  
                 u.observeProgress(function (progress) {
                     switch(progress.pluginStatus) {
                         case "broken":
                             $brokenScreen.find("a").click(function (e) {
                                 e.stopPropagation();
                                 e.preventDefault();
                                 u.installPlugin();
                                 return false;
                             });
                             $brokenScreen.show();
                         break;
                         case "missing":
                             $missingScreen.find("a").click(function (e) {
                                 e.stopPropagation();
                                 e.preventDefault();
                                 u.installPlugin();
                                 return false;
                             });
                             $missingScreen.show();
                         break;
                         case "installed":
                             $missingScreen.remove();
                         break;
                         case "first":
                         break;
                     }
                 });
                 u.initPlugin(jQuery("#unityPlayer")[0], "Ghetto_Run.unity3d");
             });
         -->
         </script>
         <style type="text/css">
         <!--
         body {
             font-family: Helvetica, Verdana, Arial, sans-serif;
             background-color: white;
             color: black;
             text-align: center;
         }
         a:link, a:visited {
             color: #000;
         }
         a:active, a:hover {
             color: #666;
         }
         p.header {
             font-size: small;
         }
         p.header span {
             font-weight: bold;
         }
         p.footer {
             font-size: x-small;
         }
         div.content {
             margin: auto;
             width: 960px;
         }
         div.broken,
         div.missing {
             margin: auto;
             position: relative;
             top: 50%;
             width: 193px;
         }
         div.broken a,
         div.missing a {
             height: 63px;
             position: relative;
             top: -31px;
         }
         div.broken img,
         div.missing img {
             border-width: 0px;
         }
         div.broken {
             display: none;
         }
         div#unityPlayer {
             cursor: default;
             height: 600px;
             width: 960px;
         }
         -->
         </style>
     </head>
     <body>
         <p class="header"><span>Unity Web Player | </span>New Unity Project</p>
         <div class="content">
             <div id="unityPlayer">
                 <div class="missing">
                     <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
                         <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
                     </a>
                 </div>
                 <div class="broken">
                     <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now! Restart your browser after install.">
                         <img alt="Unity Web Player. Install now! Restart your browser after install." src="http://webplayer.unity3d.com/installation/getunityrestart.png" width="193" height="63" />
                     </a>
                 </div>
             </div>
         </div>
         <p class="footer">&laquo; created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> &raquo;</p>
     </body>
 </html>


The directory Goes /public_html/MyGamename and inside the MyGameName folder is my HTML File and unity3d File. I pressed Edit on the HTML File and that is where I got my code to put on the website. any ideas on what i did wrong or how to fix it?

Thanks in advance!

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Answer by Graham-Dunnett · Oct 01, 2014 at 09:11 PM

Ask your web hosting company to enable serving of unity3d files.

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avatar image Kiwasi · Oct 02, 2014 at 02:51 AM 0
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Or move to a different server.

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Answer by lolzrofl · Oct 02, 2014 at 03:19 AM

000webhost is great for small webpages but it is notoriously slow for anything more. You should get paid hosting if you want to have any decent speed with the Unity WebPlayer. That and I don't think 000webhost even supports serving Unity files.

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