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Question by rtstudiosco · Jun 22, 2018 at 07:36 PM · scripting problembuild-errorscoreproject

Why is my score not adding up when the project is built

using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine;

public class Pickup : MonoBehaviour {

 private int count;
 public Text countText;
 public Text scoreText;

 // Use this for initialization
 void Start () {

     count = 0;
     SetCountText ();

 }
 
 // Update is called once per frame
 void Update () {
     
 }

 void OnTriggerEnter(Collider other) {

     if (other.gameObject.CompareTag ("Pick Up")) {
     
         other.gameObject.SetActive (false);
         count = count + 1;
         SetCountText ();

     }

 }

 void SetCountText () {
 
     countText.text = "Score: " + count.ToString ();
     scoreText.text = "Score: " + count.ToString ();
 
 }

}

So I have a game where if you collide with an object it adds 1 point to your score. This works fine when I play the game in the Unity Editor, but when I build it to WebGL, it doesn't work. Please help. Thanks

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